Sunday, 27 February 2011

Game Categories Light for CFW 6.35 Custom & 6.37 ME

neur0n’s got this… Based on Bubbletune’s Game Categories Light comes a slightly modified version for PSP firmware 6.35 Custom and 6.37 ME. Source code included.
Game Categories Light Features
  • Adds a new option called ‘By Category’ to your ‘Group Content’ menu.
  • Adds the ‘By Category’ option in the Square-button cycling.
  • Defaults to the ‘By Category’ option when you load the menu.
  • Introduces a subtitle that shows the game type and firmware limits.


source: psp-hacks.com

Saturday, 26 February 2011

Sony NGP (PSP2): Full List of Technical Specs

Following on from our main article on the recently announced Sony NGP handheld console, Sony has just gone live with their official press release for the new device, confirming what type of processor the NGP will possess.
As far as we know, Sony didn’t actually reveal the processor during their keynote speech in Japan, but we can now confirm to you that the NGP, or Next Generation Portable, will be powered by a Quad Core Cortex-A9 processor, as reported from Engadget.
In terms of the GPU, the NGP will be equipped with a SGX543MP4+ chipset, and multiple connectivity options, such as GPS, 3G, WiFi, and Bluetooth 2.1. We told you about the gorgeous looking 5-inch OLED touchscreen earlier, but we’re more excited in the way that Sony’s new touch pad controls located on the front and back of the device will affect your portable gaming experience.

Sony has listed all the technical specs of the device for you to browse through, but we’re still a bit confused why they haven’t revealed the exact quality of the front and back cameras – maybe they still need to work in that department.
Check out the full list here, and stay tuned for further information on the Sony NGP later on. Let us know if you are satisfied with the tech specs of the device, or if you’re disappointed about a particular aspect – no 3D option for example.

source: http://www.product-reviews.net/2011/01/27/sony-ngp-psp2-full-list-of-technical-specs/

DaedalusX64 BETA 3 – N64 Emulator for PSP

It’s official: DaedalusX64 BETA 3! If you’ve been emulating the N64 then you’ll no doubt want to upgrade as this version packs monster changes from many skilled developers, all of which is detailed in the change log below. And if you’re a newcomer to the scene: download DaedalusX64, find your favourite roms using Google, and get emulated because the Nintendo 64 was one solid console.

The above video demos Legend of Zelda: Ocarina of Time Nightmare Mod and Super Smash Bros. While Zelda’s frame rate isn’t the best, you’ll notice the opposite with Super Smash Bros (5 mins. in) — it’s very playable … that and other games.
DaedalusX64 BETA 3 CHANGELOG

  • Corn:
    • Screen zoom (up to 150%) to get rid of black borders
    • Show patch progress instead of black screen while patching (Corn/Salvy)
    • Optimization/Speed-up in Dynarec/Loop Opt. and simplified the Fragment Cache Hash
    • Z-fighting Fixed
    • Faster D-list processing for a speed-up
    • Faster N64 Fixed Point Matrix loading and other optimizations in rendering
    • Added option to use Cover-Flow or Classic GUI
    • Added battery info in pause menu (Salvy/psppwner300/Corn)
    • 64 SaveState slots (psppwner300/Corn)
    • New faster Double Display List processing
    • 16bit screen rendering (Using dithering for smoother colors)
    • Missing HUD(heart) fixed in OoT/MM
    • Faster texture check/hash
    • Faster audio conversion code and optimizations, fixed left/right sound swap
    • New DMA transfer mode using VFPU
    • Frame-rate limiter no longer stalls CPU
    • Added more patches in OSHLE GU function library using VFPU
    • Added Auto Frame Skip 1 & 2
    • Added hacks for Wonder Project J2, SM64 stars blend, Kirby 64 in DLParser_S2DEX_Bg1cyc & copy
    • Hack for alternative TLUT (MM, SSV, Animal Crossing, Sin and Punishment(Tsumi to Batsu) & Flying Dragon)
    • Hack for Wipeout, F-Zero and RR64 to proper Z-buffer rendering of geometry
    • When N64 uses Average as texture filter we do Bi-linear on PSP (Smooths Gex 3 and others textures properly)
    • Fixed Model-view matrices for Gex games to render properly
    • Added Blend Explorer now takes a selection from Combiner Explorer to test blends in real-time
    • Set Prim Depth works -> SSV, Road Rash, Glover, Rayman 2, Donald Duck
    • Insert Matrix works -> Kirby enemies and SSB animation
    • Force Matrix works -> Tarzan, Donald duck, Rayman2 and Star Wars Episode I – Racer
    • Proper texture loading -> F-Zero, Flying dragon (menus)

  • Salvy:
    • New home button library (works on newer FW’s 6XX + button wrapper for easy usage)
    • New blender using a 16bit hash
    • Generic blend-mode (handles over 70% of all inexact blends)
    • Reworked COP1 Unusable Exceptions ( Increased compatibility greatly )
    • Added support for uCode tables and uCode definitions
    • Added a more robust and faster uCode cache (All used uCodes are retained, to avoid unnecessary hashin
      g)
    • Reworked uCode detection (faster, and fixed several annoying bugs)
    • Simplified greatly interrupts
    • Implemented AI OS functions, also several fixes and optimizations throughout OSHLE
    • Updated Audio code base to latest Azimer’s plug-in (Salvy/Corn)
    • Implemented several custom uCodes (Conker, GE sky etc)
    • Recursive deletion + Reset settings/oshle cache
    • Deprecated RSP LLE emulation from PSP build
    • Properly transfer palettes to Video Memory after loading texture (Fixes annoying spots)
    • Added Forced Filtering, can be changed on Global Settings (Salvy and Kreationz)
    • Fixed memory region 0xA500 0xA5FF (Pokemon Stadium 1 and F-Zero(U) boot now)
    • Panic Button -> L-TRIG + R-TRIG + START pressed for 2 sec (Salvy/Corn)
    • Add compatibility for using gprof for profiling

  • Kreationz:
    • Update Screen only called once per frame (Fixes Flashing and Shaking)
    • Updated clipping code to latest version from Irrlicht Engine
    • Fix of IA4 textures (OoT’s Trees for example)
    • Fixed 4bpp texture padding

  • Grazz:
    • Implemented S2dex and Sprite2D
    • Auto uCode detector (Grazz/Kreationz)
    • Implement per game SaveState support

  • Howard0su:
    • Memory Access Optimization
    • Move Video Memory and Graphics Context initialization into system.cpp
    • Avoid strdup, use static array instead

  • Other Devs and People that helped greatly:
    • Added VFPU math (Zack/Corn)
    • Several improvements in our makefile (Maxijac)
    • Allows SaveState deletion (Maxijac)
    • Various improvements/updates to roms.ini (Wally, bdacanay, Yamagushi and Destroyer5150)
    • Cover-Flow Gui (Yamagushi)
    • Recommended Settings (Yamagushi)
    • Several custom blend-modes (Wally, Salvy, Kreationz, Corn, bdacanay, Darth_Sidious and NintendoBoy13)
    • Added ability to delete ROMs to GUI (psppwner300, Corn)
     source: psp-hacks.com

  • How to get traffic for your blog/Increase traffic to your blog

    1. Use lists.
    2. Be topical... write posts that need to be read right now.
    3. Learn enough to become the expert in your field.
    4. Break news.
    5. Be timeless... write posts that will be readable in a year.
    6. Be among the first with a great blog on your topic, then encourage others to blog on the same topic.
    7. Share your expertise generously so people recognize it and depend on you.
    8. Announce news.
    9. Write short, pithy posts.
    10. Encourage your readers to help you manipulate the technorati top blog list.
    11. Don't write about your cat, your boyfriend or your kids.
    12. Write long, definitive posts.
    13. Write about your kids.
    14. Be snarky. Write nearly libelous things about fellow bloggers, daring them to respond (with links back to you) on their blog.
    15. Be sycophantic. Share linklove and expect some back.
    16. Include polls, meters and other eye candy.
    17. Tag your posts. Use del.ico.us.
    18. Coin a term or two.
    19. Do email interviews with the well-known.
    20. Answer your email.
    21. Use photos. Salacious ones are best.
    22. Be anonymous.
    23. Encourage your readers to digg your posts. (and to use furl and reddit). Do it with every post.
    24. Post your photos on flickr.
    25. Encourage your readers to subscribe by RSS.
    26. Start at the beginning and take your readers through a months-long education.
    27. Include comments so your blog becomes a virtual water cooler that feeds itself.
    28. Assume that every day is the beginning, because you always have new readers.
    29. Highlight your best posts on your Squidoo lens.
    30. Point to useful but little-known resources.
    31. Write about stuff that appeals to the majority of current blog readers--like gadgets and web 2.0.
    32. Write about Google.
    33. Have relevant ads that are even better than your content.
    34. Don't include comments, people will cross post their responses.
    35. Write posts that each include dozens of trackbacks to dozens of blog posts so that people will notice you.
    36. Run no ads.
    37. Keep tweaking your template to make it include every conceivable bell or whistle.
    38. Write about blogging.
    39. Digest the good ideas of other people, all day, every day.
    40. Invent a whole new kind of art or interaction.
    41. Post on weekdays, because there are more readers.
    42. Write about a never-ending parade of different topics so you don't bore your readers.
    43. Post on weekends, because there are fewer new posts.
    44. Don't interrupt your writing with a lot of links.
    45. Dress your blog (fonts and design) as well as you would dress yourself for a meeting with a stranger.
    46. Edit yourself. Ruthlessly.
    47. Don't promote yourself and your business or your books or your projects at the expense of the reader's attention.
    48. Be patient.
    49. Give credit to those that inspired, it makes your writing more useful.
    50. Ping technorati. Or have someone smarter than me tell you how to do it automatically.
    51. Write about only one thing, in ever-deepening detail, so you become definitive.
    52. Write in English.
    53. Better, write in Chinese.
    54. Write about obscure stuff that appeals to an obsessed minority.
    55. Don't be boring.
    56. Write stuff that people want to read and share.

    source: http://sethgodin.typepad.com/seths_blog/2006/06/how_to_get_traf.html

    Friday, 25 February 2011

    PSP Custom Firmware 6.35 PRO-B Released

    Liquidzigong (and Coldbird? or is that another alias?) has released PSP Custom Firmware 6.35 PRO-B, which improves on PS1 support. No longer are you confined to PSN downloaded PS1 games — any PS1/PSX game, however you managed to obtain it, *should* boot and play without issues. And also added is support for Memory Stick Micro (M2) on the PSPgo. So get updated!


    source: psp-hacks.com

    Monday, 21 February 2011

    PSP 3D Plugin v1.0 Released

    PSPWizard (aka AnMaBaGiMa) busts a move on the PSP Genesis floor showing you exactly what’s up: PSP 3D Plugin v1.0 … because what’s cooler than playing PSP? Playing PSP in 3D!
    Star Wars Battle Front 3D Screenshot Prince of Persia 3D Screenshot
    PSP 3D v1.0 CHANGELOG
    • New game support: Monster Hunter Freedom Unite
    • In-game 3D-Mode change possible. While keeping L-Trigger and R-Trigger pressed you could use the following keys to “play” with the 3D appearence while the 3D mode is active in the game you are playing:
      • Left/Right of the digi-Pad is changing the shift amount of the anaglyph colors
      • 3D activiation key (default is NOTE) to toggle the anaglyph colors from red/cyan to geen/pink and to yellow/blue…
    Supported Games
    • Monster Hunter Freedom Unite
    • Metal Gear Solid – Portable Ops
    • Star Wars Battle Front 2
    • Death Jr.
    • GripShift
    • Tomb Raider Legends (light flickering)
    • Ratchet & Clank- Size Matters.
    • Prince of Persia- Revelations.
    • Prince of Persia- Rival Swords.

    Source: psp-hacks.com

    Sunday, 20 February 2011

    PSP Custom Firmware – 6.35 PRO-A4 includes PS1 support

    Liquidzigong’s 6.35 PRO hit A4 and adds PS1 support. But before you get it twisted — 6.35 PRO-A4 does not run ISOs ripped from a PS1 disc — only PS1 games downloaded from PSN work currently. Also included with 6.35 PRO-A4 is a new recovery system called “Fast Recovery.” Check it out.

    source: psp-hacks.com

    Saturday, 19 February 2011

    6.20 TN-D Pops support

    Total_Noob has posted a new demo on his youtube account. This time around its a demo of his up and coming 6.20 TN-D HEN with pops support. This video demo’s a PSX game working on 6.20 TN-D. Something you have all been waiting for, 6.20 TN-D will also add VSHMenu translation and fix the flash0 protection bug.

    The 3rd Birthday will be observed March 29 in North America

    Square Enix just issued a press release announcing that The 3rd Birthday, the PSP-exclusive installment of the Parasite Eve series, will hit North American store shelves on March 29. The title, which was originally under development for mobile phones, will retail for $30. This is a UMD-only release with no plans for a downloadable PSN version at present. We can only imagine that Square Enix is prepping a game card version for Sony's "NGP" platform.

    In announcing the release date, the publisher also confirmed the casting of two well-known TV names for the main characters' English voice overs. The game's star, Aya Brea, is voiced by Yvonne Strahovski (Sarah on Chuck) while Jensen Ackles (Dean Winchester on Supernatural) plays Kyle Madigan. The cast of Jersey Shore was evidently too busy at the gym, doing laundry and tanning to participate.

    Source: www.joystiq.com

    Wednesday, 16 February 2011

    Nokia C5 latest firmware 62.001




    Nokia recently released a new firmware update for its popular budget phone, the Nokia C5-00. The latest firmware version is numbered 062.001 and it comes with some minor improvements in performance and usage. Even though Nokia C5 has support for User Data Preservation (UDP), you should backup all your data before updating this device. Check out the changelog below.

    Changelog:

    • Performance improvements
    • Usability improvements
    You can easily update your device from the Nokia Software Update (NSU) or via. Over-The-Air (OTA).